High Heavens & Personal Drafts



For a limited time, I freelanced for the funded kickstarter boardgame, High Heavens. I thought I might gain some experience making card art and add a few extra pieces to my portfolio outside of my full time job. These are the ones that have been released publicly so far. It was really liberating to be able to tackle illustration rather than concept art. And I could make things as overly dramatic as I wanted.

Here are the preliminary thumbs for some of the cards, along with a few strays. The armor card was drafted in both sketchup and zbrush to get the right perspective.







And then the finals:


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Although this is not the final layout, I also arted up the board with a painted cloudscape.



On a completely different note, this is some of the work that I've started in between projects.  I began as an artist in portraiture which is probably the most natural thing for me at this point, as well as the least stressful.  Doing studies of period clothing and lighting are two things that I will never be able to resist.  I love painting people, I love doing the research, and I love humanizing the characters as much as possible.

The siren piece below was one of the many sketches I had made for the cryptozoology art show Harmonix  hosted this past year, but didn't make the cut.